Live and virtual audiences may be located differently but the fundamental problems of reaching them remain the same – how do you engage with an audience and how do you get them to remember your content?
We recently encountered this exact issue with a client who wanted to establish and educate a live audience as to the legitimate need for virtual solutions and physician engagement, showing first hand the impact of immediate interaction and engagement has on content and retention. This client wanted to demonstrate the value of an audience’s independent pace on slides at the user level; capture live response data – increasing audience engagement and displaying instant results while allowing it to immediately influence the flow of the presentation; and maintain all event data in a form that would facilitate future tracking and follow-up.
Virtual Audiences and a Second Screen ExperienceAs a result, Xyvid implemented the original, premier internet based Second Screen Experience deliverable for this “Virtual Solutions & Physician Engagement” lecture.
Second Screen Experience by Xyvid allowed for:
- The configuration and distribution of an IPad for each member of the 80 person audience.
- Use of Xyvid’s user-friendly, web-based platform for the self paced viewing of the presenter slides in front of the room. (Audience members were free to go back and view content as they saw fit or could “follow the presenter” if the chose to do so.)
- Uninterrupted delivery of Second Screen in a hotel ballroom setting (executing over an LTE network without any outage issues or hiccups).
- Four interactive polls to sway the content of the speaker on the fly (based on results).
- A competitive, virtual in-event game.
- Q&A collection for immediate response or future follow up based on audience need or presenter timing.
You too can implement a practical, real-world, interactive training experience for the audience where the presentation, content collection and data analysis flowed seamlessly from the stage to the hands of attendees and back.
Recorded praise included:
“I love seeing the slides up close – this is awesome”.
“It is much easier to review the details.”
“All trainings should use gamification tools.”